You're a teen/young adult working in customer service at the mall. One problem: THERE'S A ZOMBIE APOCALYPSE. OH NO.
Your hope is dwindling but is there. Use it and your wits to get outta the mall and... get... somewhere safer? I dunno. Zombie Apocalypses KINDA SUCK.
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I mostly wanted to see if I could make a game featuring microtransactions as a core mechanic. Apparently I can. The idea is that you use these microtransactions to buy things of changing/variable valuable resources. Sure, you can TECHNICALLY succeed without spending your stuff, but it'll be a lot harder.
Your hope is dwindling but is there. Use it and your wits to get outta the mall and... get... somewhere safer? I dunno. Zombie Apocalypses KINDA SUCK.
---
I mostly wanted to see if I could make a game featuring microtransactions as a core mechanic. Apparently I can. The idea is that you use these microtransactions to buy things of changing/variable valuable resources. Sure, you can TECHNICALLY succeed without spending your stuff, but it'll be a lot harder.
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- I HAVE BEEN CHANGING STUFF A LOT. 2 days ago
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