Publisher: Richard Kelly
It started in the late year 200X. Ghosts, demons, and other occult forces grew resistant to conventional exorcisms. Minor possessions, the kind that would previously have been resolved with a sprinkle of holy water and a few minutes of half-hearted praying, suddenly became multiple-hour-long, life-or-death ordeals.
Major possessions swallowed entire townships and broke holy men.
Worse, the unspoken rule that a possessing force had to operate only through the local environment became snapped and frayed.
Possessors could now manifest physically, and they were extremely swole.
Thus, the world entered a new age of banishments. Gone were the days when any reedy man could cast out a demon.
Fighting the supernatural was now a job for…
The Flexorcists.
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The Flexorcists is a tabletop rpg about pro-wrestlers working a side-gig where they banish ghosts, stake draculas, and powerbomb creatures from lagoons.
It's best for one-shots, but supports limited campaign play, and its primary mechanics use d10s and rock-paper-scissors.
Price: $5.00
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