SPACER is a minimalist set of role-playing game rules for running old school science-fiction adventures, inspired by and compatible with KNAVE created by Ben Milton. Tweaking the rules and creating your own exciting science-fiction universe is expected and encouraged.
Like KNAVE, SPACER features:
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Compatibility with most OSR-style games. Weapons, armour and especially creatures & traps can be used with few, if any, changes.
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Fast to teach, easy to run. Especially suited to games with new players or one-shots where fast character creation and few rules are a bonus.
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No classes. Every PC is a Spacer, a galaxy- hopping adventurer at home in space as much as planet-side with a bag full of tech to help them. A PC’s role in the party is determined largely by the equipment they carry and their attitude.
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No skills, all d20 rolls use six standard abilities. Any PC’s without the skills to survive in space are already dead.
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Optional player-facing rolls. Spacer allows Referees to run a game where players do all the rolling. Switching between the traditional shared- rolling model and player-only rolling can be done on the fly.
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Credit Standard. Everything costs credits, every- one gets paid credits. One credit is the same as one copper piece in Knave.
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