Publisher: Sam Smith
Opening Sale!
Wander Worlds is a micro-RPG built to portray any setting. Quick to learn, epic to explore, the first edition comes with five different premade worlds ready to discover.- Cthulhu
- Crime Noir
- Classic Fantasy
- Space Opera
- Modern Spy
The engine is geared towards telling a unique and compelling story with minimal pre-game preparation. Beyond the premade settings, Wander Worlds also comes with materials that will help you bring your own world to life.
A Note from the Designer
For GMs, I think the promise of Wander Worlds is that you can create a vibrant campaign setting of any genre and create a playstyle of your choice in ~30 minutes, and design adventures within that setting in even less time.
For players, I think the system sets itself apart in a few ways. It's easy to learn, easy to play, easy to transport, inexpensive, and that's always appealing. I'm also not aware any universal system, micro or not, that is quite as easy to actually adapt to other settings. This is also one of very few micros that I'm aware of that offers character advancement and honestly I think the advancement system in this game is pretty cool. There are a few other things, like compelling character creation, emphasis on teamwork, and an embracing of combat and non-combat situations, that would also recommend the system.
I think the most likely use case for this game would be a player be poking around for something to play and saying something like, "oh cool, here's a Cthulhu micro-RPG! I wonder if my GM would want to run that. Oh, and it's easy to print and play, too! This crime noir setting looks cool, too, and I can use the same system to play that! Heck, let's get the group together!" Not saying that's what's going to happen, but I think that's what it's built for. If I can help bring gaming groups together, and help them explore strange new worlds, I'll consider this system a success.
Reviews from Reddit:
"Inspiring! Thank you for sharing this."
"Adore this! Kudos and bravo!""This is amazing. Excellent effort!"
"I like it. Short, simple and sweet mechanics."
"The game is exactly as described (a universal micro RPG), and the rules are clearly written."
"Well, I guess I know what my husband and I are doing tonight."
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