Publisher: Angry Hamster Publishing
Antarra, continent of unparallelled wonder and terror, floats amid an ocean of crystal. The crystal travels far underneath Antarra’s war-torn surface and carries magic in its veins. Towers sit atop the greatest crossroads of crystal, controlled by warlocks and demigods who seek to shape Antarra in their own image. Only one can prevail, seize control of the crystal lines, and become the new Keeper of Antarra.
This PDF provides fully functioning mechanics, setting information, and is a complete game in only 8 pages!
Players: 3-6
GM: Yes
Time: Varies, about 2-3 minutes per player per round.
Items needed: Pens, paper, coloured tokens, 1 cup per player, 1 six-sided die, and a coin to flip
No comments:
Post a Comment