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The RPG Pipeline was a posting board to keep track of upcoming tabletop rpgs from 2015 to 2021 (this Blogger version began in 2019). It covered new English language ttrpgs and ttrpgs going into crowdfunding.

Saturday, 31 August 2019

For the Dungeon! $12.00

For the Dungeon!:

For the Dungeon!
Publisher: Armored Duck Games



A kobold next to text that reads "Minions - A story told from the other side of the dungeon"


For the Dungeon! is a comedy role-playing game where you get to play as the hapless minions instead of the heroes. Experience the rush of unquestioning loyalty to a darker power and charging into danger with reckless abandon! Raid villages, scout ancient ruins for artifacts, and protect the dungeon from homicidal adventurers.

Instead of a well established world, the game uses principles taken from Powered by the Apocalypse style games and improv comedy to create the setting. For the Dungeon! relies heavily on player created prompts that are interpreted by the Game Master to reveal the details of the world.

The game is designed to be fast-paced, with a focus on creating memorable moments. Because the game is light and has a greater focus on the story, anybody can pick up and play with minimal effort. The fun is created more through the unexpected scenarios the players get themselves into than by studying rules.

A picture of a door next to text that reads "the game - learn how to play for the dungeon"
So how do you play? Characters are represented by a set of short descriptions called traits. They cover a character's skills, equipment, and motivations. Traits provide an easy way to know both who your character is and what they're good at.

Something inherent to being a minion is their penchant for chaos. Critical failures are a core part of what makes the game unique and fun. Whenever the characters critically fail the player provides a prompt that the Game Master uses as inspiration for whatever hilariously unexpected misfortune befalls them.

With failure comes experience. When a minion rolls a critical failure they write down what they learned from the experience instead of tracking experience points. These experiences can be used just like traits, but only as long as you continue to succeed.

In addition to playing as a minion, all players get to influence what is going on in the dungeon. During downtime, players choose from a handful of dungeon actions that alter the world to naturally create interesting story hooks to pursue.

Price: $12.00


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