What was the RPG Pipeline

The RPG Pipeline was a posting board to keep track of upcoming tabletop rpgs from 2015 to 2021 (this Blogger version began in 2019). It covered new English language ttrpgs and ttrpgs going into crowdfunding.

Tuesday, 31 December 2019

Arcana Familia English Edition $11.21

Arcana Familia English Edition: $11.21

Publisher: Agon (A Game of Nerds)

We are in the future - a future where everything is already decided. As ants, men live their lives in vertical cities of glass and steel, lulled by alchemical technology in an apparent order. A divinity has descended on the Earth, offering humanity the peace and tranquility it so desperately wanted in exchange for the freedom to determine its own destiny, making the world a set of perfectly aligned gears. But this well ordered existence has cracks at its edges: other entities, sneaked in hidden from the merciless gaze of The One Who Has Many Names, in the shadows have contacted desperate people who were eager to become their own masters once again. The Aos, creatures of a place/non-place called Wonderland, offered these rebels to break the golden chains of the new divinity and to grant them powers unthinkable for a man of this world, even if the price to be paid in exchange was very high.

Basileo, the Emperor of the Earth Union, gathers under his wing all the Lost Children – those who make the pact with the Aos, known as the Exchange – protecting them from the retaliation of The One Who Has Many Names and its direct servants and at the same time preventing them from acting freely by throwing the world into chaos. Gathered under the aegis of the para-governmental organization Arcana Familia, the Lost Children protect society from both mundane crime and the malevolent influences of supernatural creatures who, one way or another, have penetrated the barrier between this world and the external planes, including the Aos themselves, whose alien interests may diverge considerably from the interests of humanity. The latter must remain oblivious to the events that unfold before its eyes, to avoid, as prophesied by Basileo, the opening of the Door that separates the various worlds and the consequences that this event would unleash.

At the same time, the Lost Children seek an answer to the endless questions that lie behind Basileo and the Arcana Familia. What do the Aos and the one they answer to really want? What is the true nature of the pact, or rather the trap, signed by mankind with The One Who Has Many Names? What's the latter planning for the world and for humanity, and what is the final destiny that awaits everyone? Which other worlds have been annihilated following similar events, and what is hidden in the boundless sea of Wonderland? Is there a way for men to regain their freedom, or are they destined in one way or another to be slaves of alien entities? Torn between the search for truth and the ongoing struggle for survival in a world that is no longer in the hands of humanity, the Lost Children can only count on themselves and on the relationship established with their Aos through the Exchange. The dangers are innumerable, both in the glass and steel jungle of the cities, among criminals and fools, stranger entities and renegade Lost Children, and within Arcana Familia itself, divided between countless factions, secrets and personal interests, whose members are losing more and more of their humanity in their search for power, influence and knowledge.

The players of Arcana Familia will play both the Lost Children and the Aos with whom they have made the Exchange. It will be at the discretion of the gaming group whether to divide the two roles among the various players, or to let each player play her own Lost Child and the Aos of another. This decision will be fundamental: one of the focal points of the game will be in fact the development of the strange relationship to which the pact has given life. Aos and Lost Children's interests can often diverge widely, but at the same time compromises must be accepted in order to move forward. The Aos, despite having nominally complete control over the capabilities and development of Lost Children, still depend on them to be able to interact with our world. Will a fragile truce with agreed rules be reached or will be created a relationship of love/hate, with retaliation and conflict? Which secrets will be hidden to the partner and which plots will be woven behind her back?

Find it out in the mysterious world of Arcana Familia!

Arcana Familia English Edition
Price: $11.21


The R.U.S.H. engine. $2.00

The R.U.S.H. engine.$2.00
Publisher: Alexander Michael Osgood

A quick to learn, quick to play TTRPG system engine. Simple rules, easy to Homebrew, and was a challenge to my self: make a rules system in 2 pages or less. It can fit any setting; High Fantasy, Urban Fantasy, westers, wierd west, etc... 4d6 based system. If you like it, let me know! I'll expand on it if enough people want it. Follow me on Twitter @alexosgood1.

The R.U.S.H. engine.
Price: $2.00

Why We Aren't Friends [Free]

Why We Aren't Friends [Free]:

Why We Aren't Friends is a solo—or in other words, single-player—gaming experience that challenges you to explore the various conflicts and positions that your original characters might find themselves in. In Why We Aren't Friends, you pit your plethora of characters on opposing sides of conflicts, challenging them to defend their position. It is called a game in the same avenue of other diceless writing experiences such as Microscope or The Quiet Year, as it is still adjudicated based on various prompts and random elements such as card drawing and rolling to resolve outcomes.
Download NowName your own price
Click download now to get access to the following files:


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Wanderers [Free]

Wanderers [Free]: You are the planets of a star system. What happens over the system's life?


Wanderers

Far Beyond Return [Free]

Far Beyond Return [Free]:

A game about space, exploration, humanity and emotions.

Done for the Ad Astra Jam 2019.

Enjoy!
Download NowName your own price
Click download now to get access to the following files:


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We War Crossed Lovers [$4.41]

We War Crossed Lovers [$4.41]:

Perhaps there’s a world where we could have loved each other freely. A time when we didn’t need to raise our weapons against each other. Another reality where our legacies and the world don’t bear down on us, crushing our hearts and hopes in the process.


But this is the world we have, the time is now, and our legacy, the traditions that molded us, demands our all.


And yet the heart wants what the heart wants.

  • Inspired by the Enemies-Turned-Lovers narratives (such as Kylo Ren/Ben and Rey! From Star Wars!) Create your own thrilling narratives from an intuitive and inspiring structure, with plenty of mechanics to support a great story!
  • A story game that uses tarot card as an intuitive tool and task resolution tool
  • Two players create a love story caught in the middle of a war
  • Will love triumph, or will it tear them apart? Play to find out!
  • Plays in 1-2 hours, highly repayable
  • No prep required!
Buy Now$7.00 $4.41 USD or more
In order to download this story game you must purchase it at or above the minimum price of $4.41 USD. You will get access to the following files:
Support this story game at or above a special price point to receive something exclusive.

Each copy of We War Crossed Lovers you buy helps someone else grab a free copy if their budget doesn't enable them to pay the listed price. If you're unable to budget for a copy of We War Crossed Lovers priced as listed, please claim one of these free copies for the community.


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Endure / Erase [Free]

Endure / Erase [Free]: Learn from experiences. Form new connections. Accrue trauma. Wipe your memory.


Endure / Erase

A Bunch of Drunk Patriots [Free]

A Bunch of Drunk Patriots [Free]:

Waves vaguely at history as it passes by and takes a very sharp left.

A much put-upon game master will guide two to six hapless, hungover patriots to dump tea in the Boston Harbor without getting caught by the Redcoats... or the Boston militia, who disapproves of ne'er-do-wells stinking up the air.

Use your special abilities to navigate this pivotal moment in history. Or fall into the harbor after one too many beers!
Download NowName your own price
Click download now to get access to the following files:


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Bake Off: a floury micro RPG [Free]

Bake Off: a floury micro RPG [Free]:

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When you run out of wholesome baking shows to marathon, create your own with BAKE OFF, the alpha version of 2019's last micro-rpg*.

Play as the all-powerful Host and puppet the judges, or take the roll/role of a Baker in the baking competition we've all wished for but never had the self-esteem or desire to make reality.

With themed recipe challenges, secret word objectives for the judges, optional rules for maximum fun, and using only pencil/paper, 2d6, 1d8, a set of d100s, and a few d4s, you too can mix up wild and wacky bakes just like the baking competitions on your streaming service of choice.

Final version will be paid-only, so download now and send in your feedback on this definitely not half-baked, totally not stodgy, really well-executed micro RPG.

* Statements have not been evaluated by any food safety board, the Master List of All MicroRPGs, or anyone else.

The Long Shuttle Home [$5.00]

The Long Shuttle Home [$5.00]:

The heist is complete. The loot has been safely (you hope) stowed in the cargo hold of your ship. Now, it’s time for you and your crew to head home.
There’s the rub: space is big, a huge expanse of emptiness, and you are very far from home. To top it off, you were in a rush to get out of range of your mark’s sensors, and you weren’t able to take orbital paths into account. It will take months, at best, to reach the nearest safe, friendly station or planet. 
The journey is boring, for the most part. It is also dangerous. Your lives and your fate are now in the hands of the vast emptiness of space, the void between the stars. And all you can do is wait for the time to pass by.
The Long Shuttle Home is a game for 2+ players about a crew passing the time it takes for their spaceship to get home through the massive expanse of space, and facing danger and trouble along the way. It is inspired by both Avery Alder's The Quiet Year and Ben Robbins' Follow. 
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:


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Carved in Crystal [$10.00]

Carved in Crystal [$10.00]:

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This game offers an optional 40% discount for anyone experiencing marginalization due to race, sex, queerness, disability, religion, or poverty. Absolutely no questions asked. Click Here to opt in.

The great cities of the world are protected by magical barriers, fueled by the magic of the Mnemonic Choir. Outside these barriers, the World Memory warps and bends its influence on everyone and everything caught in its ever-evolving tapestry. Wander outside the city and you may find yourself forgetting who you are, where you’re going, what you believe.

Yet we must venture out of the cities. We must find the broken pieces of our world’s history, before they are lost or stolen. So the Order of the Crystal was formed, to train wanderers for the journey and to outfit them with the gear they need to stay safe.

You are members of this order. Each of you has been trained in a specific area of expertise, and been given a mask carved from crystal to keep your memories intact as you explore the world beyond the barriers.

Carved in Crystal is a game from the world of Mnemonic, a fantasy setting with a buried or forgotten history. This game requires no facilitator or Game Master, nor do players need to roll dice or play cards from a deck; simply read the text aloud and answer the questions as they come up.

Up to six players can play, and a session should be expected to last 1-3 hours, depending on the size of the group.
In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

From Sea to Shining Sea [$10.00]

From Sea to Shining Sea [$10.00]:

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All the Space Age dreams people carried with them peeled off as they left the stratosphere. Look close and you‘ll see them floating like trash bags in low earth orbit. Further away, it just looks like a greasy leftover smear of a halo round home.

You’re sick and fucking tired of puff pieces for nth-rate politicos, mindless accounts of the some thing that happened some where, and bottom-barrel soggy interviews with white supremacists. Nobody with cash wants you to tell the truth.

Well, today you were hired, along with some associates, to do some impossible reporting about the fifteenth annual Reagan Station moon dune rover race in Mare Insularum, round Kepler Crater, kicking up a lunar dust storm big enough to see from Earth with the naked eye. Half your brain said don’t even bother with this. The other, better half, hatched a plan, and the whole gang of you tore up the silver desert in a high-power rental rover in the glorious and uncompromising pursuit of a new mutation of the Space Age dream…

-

From Sea to Shining Sea is a GMless tabletop role-playing game for 2-4 players who're ready to open the dark heart of the future. You all play as freelance journalists (when you're not out doing gig and part-time jobs to pay rent) hired to cover a sporting event in the future, on the moon. It's bland mouthpiece reporting out here.

Moon colonies, moon highways, moon casinos. Corruption, depravity, poverty. Ostentatious wealth and media misdirection. The future was meant to be better than this, but it's not, and all you are gonna take a look at the failures and the underbelly of moon society and be honest about it all, while having a hell of a time good and bad.

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CONTENT NOTICE: This game is heavily inspired by Fear and Loathing in Las Vegas by Hunter S. Thompson (and to a lesser extent by Diaries of a Spaceport Janitor by Sundae Month). It includes, mentions, or opens the door to: drugs, sex, miscellaneous but mostly meaningless threats of violence, and all manner of other things you might find in Fear and Loathing.

Mostly, this is what you put into it, and aside from excessive drugs and a little violence the game rules documents are pretty tame, but there's always some bias in a game where your moves include "Bullshit", "Trip", and "Freak Out". Stay safe and check out the TTRPG Safety Toolkit compiled by Kienna Shaw and Lauren Bryant-Monk.

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PREVIEWS: You can find free previews of the game down below in the 'Demo' section, in two different screen reading colour palettes.

EARLY �� BIRD ��COPIES: Free full versions of the game, highly limited in number. They're down below in 'Exclusive Content'. Get them before they get you! Quick! There's only 6 to start with! Are they gone?

COMMUNITY �� COPIES: This game has community copies - that is, every time someone buys it, I'll add a free copy that anyone in a less-than-great financial situation can download no-questions-asked. There are 10 to start with. Find them below in 'Exclusive Content'.

ACCESSIBILITY: This game includes light-on-dark (lod) and dark-on-light (dol) versions for screen reading, a black and white print-friendly version, and a .txt version for text-to-speech apps. Let me know if there's anything more I can do on this front!

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Banner moon image (original): Imre Juhász via pexels

Banner font: Cuomotype by typodermic via 1001fonts

Dungeon Mountain [Free]

Dungeon Mountain [Free]:

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Dungeon Mountain is a tabletop dungeon crawler for two players.

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The object of the game is to escape the other player's dungeon.
Each player creates a dungeon on an 8x8 grid. This contains a starting point and exit point. A class system can be used to predict the difficulty of a dungeon allowing for fair play or else to create a handicap for games between players of different experience.

Players place several items throughout the dungeon. These are Big Monsters, Small Monsters, Traps, Hammers and Gems. The position of these items does not change during gameplay.

Combat with Monsters is decided with attack points that are assigned when the monsters are placed.

On a second blank grid the players are given the starting coordinates. Players then navigate their opponents dungeon by calling out directions. Players continue their turn until they attempt a move into a wall or certain items. As they progress the players mark their progress on the grids.

The winner is the first player to exit the dungeon. Number of lives used, monsters defeated and items collected can also be counted as points.

You can also add the game to your collection on BoardGameGeek

A paperback version is available here.

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Download NowName your own price
Click download now to get access to the following files:


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The Blush of Dawn on Roses $2.00

The Blush of Dawn on Roses: $2.00

Publisher: Owl Knight Games

The Blush of Dawn on Roses is a two-player game about writing letters - love letters, to be specific. Illicit love letters, to be even more specific.
In this game, you will actually write love letters to each other, and in the process, you will be defining each other’s characters and the nature of your relationship.
This game is set during the height of the French Rococo period, when the world was awash with frivolous beauty - embrace that in your writing. “Flowery” prose is not to be frowned on here.
Price: $2.00

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Kiss and Close His Eyes $2.00

Kiss and Close His Eyes: $2.00

Publisher: Owl Knight Games

Kiss and Close His Eyes is a Descended From the Queen game, inspired by the song Cry by Carly Rae Jepsen.
You are a vampire.
You are a werewolf.
You must kill each other.
But you are in love.
Nothing is ever easy.
Play to find out what happens in this two-player game of questions and answers.
This game is in beta and will receive updates to its text and formatting.
Price: $2.00

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You & I At The End Of The World $6.99

You & I At The End Of The World: $6.99

Publisher: Angry Hamster Publishing

You & I at the End of the World (You & I) is a letter writing role playing game for two players set in an apocalyptic future. You and another player correspond via letters, emails, or notes guided by writing prompts and each other’s replies. At the end of the game you decide whether or not you trust this other person enough to meet them in person.
This PDF bundle includes three PDFs totalling 21 pages which include all the information you need to play the game.

Players: 2

GM: No

Time: As long as it takes you to write a letter

Items: Pen and paper, a coin for each player
Price: $6.99

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Camp Pleasant $6.99

Camp Pleasant: $6.99

Publisher: Angry Hamster Publishing

Camp Pleasant is a cooperative storytelling game about nights spent with friends, the end of the holidays, new beginnings, secrets and murder
The players are all camp counselors, getting together for one last campfire hangout before heading to their separate lives again. This is their last chance for shared memories, to air grievances, or poke at secrets. It’s been a long, hard vacation with just a spot of murder. Life can be a bummer sometimes.
This PDF includes all the mechanics and materials you need in order to play Camp Pleasant with four to 16 players!

Players: 4-16

GM: No

Time: Half an hour prep time and 1-2 hours of play.

Materials needed: A pen and identical notepad per player (a stack of loose papers works too, as long as they’re identical), something that sets an alarm (phone or watch), six-sided die (optional)
Price: $6.99

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Exorschism! $0.00

Exorschism!: $0.00

Publisher: Christopher Pustelnik

Exorschism! Is a goofy, quick-and-easy, GM-less RPG for 4+ people.
Description:
You are a group of demons, inhabiting the body of some poor soul/creature. Unfortunately, it's crowded in here and you don't like to share!  An exorcist is on the way, and you're ready to form alliances, cut throats, and do whatever it takes to be the last demon residing in this location - and ready to face down The Exorcist in the final battle of Good v. Evil!
Players: 4+
Play time: 30-90 minutes.
Price: $0.00

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Maximum Effort RPG $9.99

Maximum Effort RPG: $9.99

Publisher: Auraboros Games

Maximum Effort:Fantasy is an RPG system built around the idea that RPGs should be quick to learn and easy to play. With this game I set out to explore fantasy worlds with a simple, yet effective rules light system that focuses on quick, lethal combats but that also shines a light on the narrative qualities that will flesh out your character. Not only is Maximum Effort:Fantasy easy to learn, it's pretty easy to modify in case the book doesn't cover something you want. I intentionally left some things out to create an opportunity for Game Masters to customize to fit their needs. To make things even better, it's all topped off by the fantastic cover art of the acclaimed Dave Melvin and the interior artwork of one of my favorite guys, John Buchanan. I've immensely enjoyed creating this game and I sincerely hope that you enjoy it as well. Thanks for taking a look at Maximum Effort:Fantasy RPG and may your games be filled with excitement and wonder!
Maximum Effort is the first in a series of open-setting RPG products written by Jordon Criss and published by Auraboros Games. This game is primarily a Fantasy roleplaying game which uses 1d10 mechanics. 
Dice Needed: 1d4,1d6,1d8,1d10,1d12
Contents: 
Contains 11 playable Fantasy races. 
Many Special Abilities to choose from for characters.
Flaws, Strengths and Attachment mechanics to for narrative roleplaying. 
Contains rules for Weapons, Armor, Equipment and Spells. 
Game Master's will find a Bestiary for use in Fantasy settings. 
GM's also have random tables for generating adventure hooks, Magic Items and Cursed Items!
Price: $9.99

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Jinkies! $10.00

Jinkies!: $10.00

Publisher: Tobias Strauss

Jinkies! is a family-friendly tabletop role-playing game of Saturday morning mystery adventures! Play as the Leader, a Looker, the band’s Talent, or even the talking animal Mascot to solve mysteries and enjoy some fun hijinks along the way!
Jinkies! also features a special set of easier kid-focused rules to encourage younger players to go on fun adventures while building math and reading skills.
Price: $10.00

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Define: Home $2.00

Define: Home: $2.00

Publisher: Owl Knight Games

Define: Home is a single-player roleplaying game about exploring your connection to a planet and a home that you have never known.
Define: Home is about being a passenger on a generation ship, far from Earth. A generation ship is a type of long-distance space travel vessel that can take centuries or even millennia to reach its destination, during which time its passengers live, create future generations of descendants, and eventually die, in a cycle that can recur many times.
In this game, you will be playing the role of a passenger in a middle generation - you are not the ones who left Earth, and your grandparents and great-grandparents likely weren’t the ones who left either. You are also not the ones who will reach your destination - that will be left for your own descendants, many ages from now. 
You are caught between two homes, neither of which is truly yours.
Price: $2.00

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By the Power of the Moon $1.00

By the Power of the Moon: $1.00

Publisher: Owl Knight Games

By the Power of the Moon is a four-player RPG for people who want to fight evil. The whole game fits on one business card.
You will fight evil and win.
You must.
When your time comes, pass the card to someone else, who will take up your mantle.
They will fight evil and win.
They must.
Price: $1.00

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Seekers Beyond The Shroud $18.00

Seekers Beyond The Shroud: $18.00

Publisher: Exalted Funeral

The world is not what it seems. Behind the busyness of modern life (entertainment, fast-food, social media) lies a wider, deeper and frightening truth. Our materialistic way of life, carried on the shoulders of the Industrial Revolution, brought humanity an existence devoid of meaning and essence, teaching us to live in the moment and worry about tomorrow when (if) it comes - you know better. Something (or someone) showed you otherwise and there is no turning back. You have seen life through the eye of giants, realizing humans are no more than ants on the play-field of vast spiritual forces pitting us against each other, using us as pawns and currency in their eternal wars. You are not alone in this momentous realization. Others work against you, actively and passively. Other forces, human and non-human alike, conspire against you.

Seekers Beyond the Shroud is a single-player tabletop RPG immersing the player into a world of occult societies battling for power and magicians performing arcane rituals and sealing pacts with spiritual entities exploring a hidden reality from their underground base in modern day London, UK. They align themselves with different occult orders and secret societies, learn the mysteries of Alchemy and Ritual magic, master spells and astral traveling, and ultimately command a host of spirits to take over both the physical and the spiritual worlds.
            Using a free-form, skill-based character creation system, you create your adept and explore countless locations: from the astral planes to abandoned complex, ruins and even secret sanctums—all filled with randomly generated events, enemies and discoveries. With dozens of tables generating your expeditions and missions, you never have the same gameplay experience twice!
            From your headquarters at the Omphalos, you may pact with different entities, gain their power, learn powerful magic and defeat enemies of the orders within the Omphalos ensuring the stability of the magical underground. All this comes at a cost and if you are not careful, dealing with forces beyond human comprehension will drive you to insanity, death or, even worse, the loss of your very soul.

Seekers Beyond the Shroud:
- A rich lore that takes you to modern day London and other real-world locations, peeling away the layers of occult history and events that have shaped humanity.
- A thorough character creation system with detailed backgrounds explaining how you became an aspiring adept of the occult and dozens of active and passive skills to choose from.
- A complex and rich magical system, where the when you perform a ritual is as important as the how. Dozens of entities await you but gaining their trust (or simply dominating them) will not be easy!
- A randomly generated mission system that takes you to different locations to explore, facing a fearful array of enemies that stand in your way.
- An MMO-style central hub (the Omphalos, Navel of the World) that you visit between missions to learn new skills and spells, dabble in the secret science of Alchemy, hunt for rumors, and more.
- All this—and more—presented in an almost 200 pages, sleekly-designed tome embelished with dozens of illustrations.
Price: $18.00

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SagaBorn Roleplaying Game v 1.5 Beta $0.00

SagaBorn Roleplaying Game v 1.5 Beta: $0.00

Publisher: Lone Wanderer Entertainment

A simple, story-focused D20 OGL system.

SAGABORN RPG v. 1.5

After two years since release, we have had some errata, fixes, and clarifications. We decided it was time to work on an overhaul of the system book.

What are the big changes?

  • There were some math problems that became very evident as people reached higher levels that made characters overpowered (and not in a fun way). We have overhauled the character classes, adding some fun abilities and balancing the math.
  • Spells have been tweaked to fit the Dark Return world better, as well as fixing some issues with the spell system.
  • Abilities, conditions, and other terms have been better defined and outlined.
It is still compatible with the 1.0 Creature Compendium, as well as all adventures.

About the SagaBorn RPG

The SagaBorn Roleplaying System is a D20 Streamlined system that encourages story driven play, cinematic combat, and great character customization.
* This 8 level system was created for the Dark Return, but can be used in almost any Fantasy Setting.
  • Seven playable races: elves, dwarves, half-dwarves, humans, elflings, feral elflings, and fauns.
  • Three classes and 8 paths: fighter, barbarian, archeon, luminar, wylder, bard, ranger, and rogue.
  • Simplified skill system: only nine skills covering all the things an adventurer may need to know or be skilled in.
  • Talent system: replacing the prerequisite feat system is a point based talent system
  • Heroic action: a simple system to resolve most conflicts. Each party rolls a D20, adds the coinciding bonus, and the highest roller wins!
  • A simple mana based magic system. Spells organized by mana cost with no level or class restrictions.
*D20 is a registered trademark of WoTC.
Price: $0.00

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Monday, 30 December 2019

Crisis On Infinite Hudgens [Free]

Crisis On Infinite Hudgens [Free]: A game system devised to determine the most powerful Vanessa Hudgens characte


Crisis On Infinite Hudgens

The Blush of Dawn on Roses [$2.00]

The Blush of Dawn on Roses [$2.00]:

The Blush of Dawn on Roses is a two-player game about writing letters - love letters, to be specific. Illicit love letters, to be even more specific.

In this game, you will actually write love letters to each other, and in the process, you will be defining each other’s characters and the nature of your relationship.

This game is set during the height of the French Rococo period, when the world was awash with frivolous beauty - embrace that in your writing. “Flowery” prose is not to be frowned on here.
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

Every copy of The Blush of Dawn on Roses that you buy makes a free copy available to someone whose budget may not allow them to pay the listed price. If you are unable to afford a copy of The Blush of Dawn on Roses as listed, please claim one of these free copies for the community. <3


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Kiss and Close His Eyes [$2.00]

Kiss and Close His Eyes [$2.00]:

Kiss and Close His Eyes is a Descended From the Queen game, inspired by the song Cry by Carly Rae Jepsen.

You are a vampire.

You are a werewolf.

You must kill each other.

But you are in love.

Nothing is ever easy.

Play to find out what happens in this two-player game of questions and answers.

This game is still a work in progress and will receive updates to its text and formatting.
In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.

Every copy of Kiss and Close His Eyes that you buy makes a free copy available to someone whose budget may not allow them to pay the listed price. If you are unable to afford a copy of Kiss and Close His Eyes as listed, please claim one of these free copies for the community. <3


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