Publisher: The Goat's Head
Fax in Tenebris is a roleplaying of knights, horror, and faith.
You play a band of holy Crusaders descending deep into an ancient crypt in search of a lost artifact: the Chalice.
As you delve ever deeper, you will confront not only shadows and horrors, but your own creeping doubts. Dwell too long in these suspicions, and a Crusader may turn away from the Light Divine—instead indulging in vile sin.
At its core, Fax in Tenebris is about keeping your faith in the face of fear and doubt: faith in the Light Divine, faith in your quest, and faith in your friends.
Fax in Tenebris is meant for short-form play: one session is common, you might push it as far as three or four.
Over the course of a game of Fax in Tenebris, you will face beasts of the shadow, accrue and expel doubts, delve deeper into the crypts, and eventually become marred with wounds and sin. The game has a strong horror element, as well a high likelihood of players turning on
each other. Even if you can persevere and find the Chalice, it may not herald the answers you desire.
Veritas vincit.
You can find the playbooks and other sheets necessary for playing here: Fax in Tenebris Playbooks.
Price: $5.00
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