Publisher: Angry Hamster Publishing
We Die Here explores the lives and secrets of a small, isolated town. It was inspired by my love for stories like Twin Peaks, Stephen King’s It, and Netflix’ Dark, where the town is as much a character in the story as its inhabitants. Isolated, turned inward, and more than a little creepy, the town is the monster in this tale. It rarely lets people go: characters are born and die here - and only if they’re very lucky does the latter come as the natural end to a long life.
Each character, including the town itself, has three basic drives: a Need, Want, and Secret they desperately seek to keep. While every player creates their own character, they create the town together with the GM assigning it a Need, Want, and Secret.
The GM designs the plot, and We Die Here provides a ready-to-play scenario for the GM to use in Discordia Dreaming.
Players: 4-5
GM: Yes
Time: We Die Here is designed for a string of short adventures of 2-4 hours.
Items: D6’s, 2-5 per player if they want to bring their own.
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