What was the RPG Pipeline

The RPG Pipeline was a posting board to keep track of upcoming tabletop rpgs from 2015 to 2021 (this Blogger version began in 2019). It covered new English language ttrpgs and ttrpgs going into crowdfunding.

Thursday, 28 April 2022

2022 Q1 New TTRPGs released (DriveThruRPG)

Hi all, This is an experiment by which I may be able to continue to post updates to this blog while being able to manage around the rest of my life. I've changed my text analysis to reduce the number of false positives I have to manually review (which will also unfortunately mean I miss more games, but there's always a balance to be struck) and providing it quarterly means there's less pressure on my day to day and month-ends. 

Post a comment with any feedback as to whether this kind of page would be useful/interesting or not to you. 

Saturday, 26 February 2022

No further updates to The RPG Pipeline

 I've stopped updating the RPG Pipeline. I ran it first as a Google Plus community (where I just shared new ttrpgs that appeared on my feed) before moving it over to Blogger in 2019. As part of the move, I looked to become a lot more comprehensive in tracking new ttrpgs; here are the details for anyone who would find it useful:

The Blogger Pipeline was built on 3 RSS feeds:

  • DriveThruRPG.com Newest Items https://www.drivethrurpg.com/rss.php
  • itchio new physical games https://itch.io/physical-games/newest.xml
  • Tabletop Games (latest) :: Kicktraq https://www.kicktraq.com/categories/games/tabletop%20games/latest.rss


Due to the sheer number of entries, I further filtered the DriveThru and Kicktraq feeds (I used Google Sheets for this, but there are other options) in order to find the standalone ttrpgs.

DriveThru

  • Filtered for 
  • rpg|role|roleplaying|story|ttrpg|gmless|writing|journal|core|RPG|Role|Roleplaying|Story|TTRPG|GM|Writing|Journal|Core
  • Then filtered out
  • BUNDLE|supplement|module|stock|map|miniatures|add-on|issue|Supplement|Module|Stock|STOCK|Map|Miniatures|Supplement|Module|Stock|Map|Add-on|Issue

Kicktraq 

  • Filtered for 
  • rpg|role|roleplaying|story|ttrpg|gm|writing|journal|RPG|Role|Roleplaying|Story|TTRPG|GM|Writing|Journal

I then manually reviewed all of the filtered results before posting them. Again, I used formulae in Google Sheets to format and enrich the posts (for example adding the Kicktraq funding chart).

itch.io

The itch.io feed unfortunately did not contain sufficient detail, if anything at all, to work out the nature of the listing so I manually reviewed the entire feed in an RSS reader (my choice was inoreader), reviewed or previewed the actual page and then posted those that met my criteria.

Others

The above three sources produced a lot of listings but there were of course a number of games that weren't released using any of these options (D&D, For the Queen, the Wendy's ttrpg, and that Carly Rae Jepsen L&F hack that went viral on Twitter). For these, I had to rely on hearing about them through my regular social media feeds (or in FtQ's case, through the hacks that were made from it which did then come out through DTR and itch) and then manually constructing a post.

Again, my socials were a check on all of the filters on the RSS feeds - if I heard talk about a new ttrpg or crowdfunding I could check whether I had listed it and - if not - see how I'd missed it (almost always due to the listings not including any of the key words).


Tuesday, 1 February 2022

Scene Thieves / $6.00

Scene Thieves
Publisher: Possible Worlds Games

Scene Thieves is a theatrical roleplaying game where players collaboratively “write” a play while simultaneously choreographing an elaborate heist in the background. 

During the game’s pre-show, players create a band of thieves who use theatrical performances as cover for their crimes. Players also establish broad strokes for the game’s show before writing down a variety of props on notecards. Then, it’s showtime. In Act I, everyone draws prop cards from a pot and incorporates them into the progression of both the play and the heist. At Intermission, players take note of whether the evening is trending towards comedy or tragedy. In Act II, they have a final chance to reverse their fates before the end of the game.

To play Scene Thieves, you’ll need:

  • Two or more players
  • A coin
  • Writing utensils
  • A six-sided die (optional)
  • A stack of notecards (3” x 5” recommended)
  • A pot for collecting and mixing cards, like a hat or a bowl

Scene Thieves is 25 pages long, and modifications are included for online play. 

Scene Thieves is illustrated by Pol Clarissou, a filthy little creature who beguiles the unwary eye with mystifying devices such as “Art,” “Videogames,” and other such tricks. You may gaze upon his wretched designs at polclarissou.itch.io or polclarissou.com, and find him on Twitter as @polclarissou.

Scene ThievesPrice: $6.00

Dating.sim / $6.00

Dating.sim
Publisher: Possible Worlds Games

Dating.sim is a light-hearted romance roleplaying game inspired by the TV show The Dating Game as well as the “dating simulator” video game genre. Dating simulators are narrative-heavy games where players can date one of multiple eligible characters via choose-your-own-adventure-style conversations. Make the right choices and a character might like you more, make the wrong choices and they might like you less. Dating.sim recreates this structure through competitive roleplaying, with players improvising multiple-choice options for one player to select over the course of a date.

In round one of Dating.sim, everyone roleplays different characters and one player (called the Lead) selects a date from a host of suitors (called Dates). In round two, the winning character accompanies the Lead on a date, and all remaining players roleplay the Lead together. The Date player awards points for creativity and behavior, and the player with the most points at the game’s end gets to help finish the story!

To play Dating.sim, you’ll need:

  • Three or more players
  • Writing utensils
  • A stack of notecards (3” x 5” recommended)
  • A timer (approximately 30 minutes)
  • A six-sided die (optional)

Dating.sim is 22 pages long, and modifications are included for online play. 

Dating.sim is illustrated by Sam “Skullboy” Mameli, a freelance fantasy artist whose work can be found at betterlegends.com, patreon.com/better_legends, and on Instagram as @better_legends.

Dating.simPrice: $6.00

V.I.Pocalypse: An Empathy-Building RPG ^

V.I.Pocalypse: An Empathy-Building RPG
Click here to view V.I.Pocalypse: An Empathy-Building RPG
Visually Impaired Apocalypse: an empathy-building exercise/RPG that hopes to demonstrate some of the challenges to being blind. $600 goal

Monday, 31 January 2022

DOTGEON / $1.00

DOTGEON
Publisher: Possible Worlds Games

DOTGEON is a simple pen-&-paper game based on la pipopipette (popularly known as Dots & Boxes) first published in the 19th century by French mathematician Édouard Lucas. While similar to la pipopipette, DOTGEON incorporates random dice rolls into the game and creates a dungeon or building’s floor plan for use in TTRPGs upon completion.

All you need to play DOTGEON is:

  • A drawing utensil
  • Two or more players
  • One six-sided die (d6)
  • A dot grid (included)

DOTGEON starts with an empty grid of equidistant dots. This grid can be any size, and need not feature an equal number of rows and columns. A large, 43x33 dot printable grid is included with these rules. Players are encouraged to draw or cut out grids at whatever dimensions they’d like, but a 10x10 minimum grid is recommended.

DOTGEON is a one-page game formatted to fit on a single, 8.5x11" letter-sized piece of paper.

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DOTGEONPrice: $1.00

Dating.sim / $6.00

Dating.sim
Publisher: Possible Worlds Games

Dating.sim is a light-hearted romance roleplaying game inspired by the TV show The Dating Game as well as the “dating simulator” video game genre. Dating simulators are narrative-heavy games where players can date one of multiple eligible characters via choose-your-own-adventure-style conversations. Make the right choices and a character might like you more, make the wrong choices and they might like you less. Dating.sim recreates this structure through competitive roleplaying, with players improvising multiple-choice options for one player to select over the course of a date.

In round one of Dating.sim, everyone roleplays different characters and one player (called the Lead) selects a date from a host of suitors (called Dates). In round two, the winning character accompanies the Lead on a date, and all remaining players roleplay the Lead together. The Date player awards points for creativity and behavior, and the player with the most points at the game’s end gets to help finish the story!

To play Dating.sim, you’ll need:

  • Three or more players
  • Writing utensils
  • A stack of notecards (3” x 5” recommended)
  • A timer (approximately 30 minutes)
  • A six-sided die (optional)

Dating.sim is 22 pages long, and modifications are included for online play. 

Dating.sim is illustrated by Sam “Skullboy” Mameli, a freelance fantasy artist whose work can be found at betterlegends.com, patreon.com/better_legends, and on Instagram as @better_legends.

Dating.simPrice: $6.00

Scene Thieves / $6.00

Scene Thieves
Publisher: Possible Worlds Games

Scene Thieves is a theatrical roleplaying game where players collaboratively “write” a play while simultaneously choreographing an elaborate heist in the background. 

During the game’s pre-show, players create a band of thieves who use theatrical performances as cover for their crimes. Players also establish broad strokes for the game’s show before writing down a variety of props on notecards. Then, it’s showtime. In Act I, everyone draws prop cards from a pot and incorporates them into the progression of both the play and the heist. At Intermission, players take note of whether the evening is trending towards comedy or tragedy. In Act II, they have a final chance to reverse their fates before the end of the game.

To play Scene Thieves, you’ll need:

  • Two or more players
  • A coin
  • Writing utensils
  • A six-sided die (optional)
  • A stack of notecards (3” x 5” recommended)
  • A pot for collecting and mixing cards, like a hat or a bowl

Scene Thieves is 25 pages long, and modifications are included for online play. 

Scene Thieves is illustrated by Pol Clarissou, a filthy little creature who beguiles the unwary eye with mystifying devices such as “Art,” “Videogames,” and other such tricks. You may gaze upon his wretched designs at polclarissou.itch.io or polclarissou.com, and find him on Twitter as @polclarissou.

Scene ThievesPrice: $6.00

Wishless / $6.00

Wishless
Publisher: Possible Worlds Games

Wishless is a roleplaying game set in a world where, once upon a time, every living person was given three wishes. Players portray wish-seekers called Hunters who’ve already used their wishes and are chasing down Leads on the existence of new and unused ones.

Players roll dice in Wishless to overcome obstacles, and situation-relevant skills and wishes increase the odds of their rolls. Players can also intentionally decrease their odds by making plot wagers, assuring certain plot developments regardless of a roll’s success.

Wishless requires one player to take on the role of the Secretary, describing the world of the game and the impact Hunters have on it. They don’t need to do any preparation, but should be comfortable improvising story beats based on player suggestions. Wishless can also be played in a single sitting or over multiple game sessions to create a longer, campaign-style story.

To play Wishless, you’ll need:

  • Two or more players (one playing the Secretary)
  • Two six-sided dice (2d6) per player 
  • A stack of notecards (3” x 5” recommended)
  • Writing materials (paper and writing utensils)

Wishless is 28 pages long, and recommendations are included for online play. 

Wishless is illustrated by Jimmy Knives, a PDX-based illustrator/marionette puppet cursed to walk the earth as a real boy/head goon at yowcho.com. Instagram & Twitter: @jimmy_knives.

WishlessPrice: $6.00

Single Unique Power / $6.00

Single Unique Power
Publisher: Possible Worlds Games

In Single Unique Power, roll dice and pull words from a pot to create an exciting world and its superpowered inhabitants! 

Single Unique Power is a 23-page, cast-building, setting-creation game inspired by the “one person, one power” trope popular in superhero media, manga, and anime. Examples include mutations in X-Men, quirks in My Hero Academia, devil fruit powers in One Piece, and nen abilities in Hunter × Hunter. In each of these examples, select characters all have unique, personalized powers.

At the end of this game, you’ll have a colorful cast of characters as well as bits and pieces of their backstories. These characters can be enjoyed on their own as you collectively imagine their lives and powers, or you can carry them into future RPGs and stories.

To play Single Unique Power, you’ll need:

  • Two or more players
  • Three six-sided dice 
  • Writing utensils
  • A stack of notecards (3x5” recommended)
  • A pot for collecting and mixing cards, such as a hat or a bowl

Modifications are included for online play.

Single Unique Power is illustrated by Eric Lide. An African American cartoonist from New Jersey, Eric has published and serialized the webcomics Station Square (2009) and Ozzie the Vampire (2013) as well as a variety of minicomics and zines. Learn more about his work at ericlide.com.

Single Unique PowerPrice: $6.00

Grandpa's Farm / $6.00

Grandpa's Farm
Publisher: Possible Worlds Games

Grandpa’s Farm is a letter-writing roleplaying game inspired by slow-life video games like Harvest MoonAnimal Crossing, and Stardew Valley. In Grandpa’s Farm, you’ve inherited a long-neglected farmstead and are about to spend the next four years of your life getting it up and running again. 

Each turn, you’ll draw from a deck a playing cards and interpret card values to determine the progress made on your farm over the course of a single season. With that progress in mind, you’ll then chronicle your revitalization efforts by writing a letter to a loved one. Optional mechanics are also included that allow you to alter your deck by trading or competing at local festivals. Removing cards will make certain kinds of progress more likely, and festivals can be roleplayed alone or with fellow players.

To play Grandpa’s Farm, you’ll need:

  • One of more players
  • One standard deck of playing cards per player 
  • Writing materials (paper and writing utensils)
  • A simple calculator (optional)
  • If playing alone, a second deck of cards for solo festival mechanics (optional)

Grandpa's Farm is 24 pages long, and modifications are included for online play. 

Grandpa's Farm is illustrated by Evlyn Moreau. An artist and designer from Montreal, Canada, Evelyn loves to draw strange creatures and craft zines, and her work mixes illustrations and gaming materials in whimsical ways. She is the author of the blog “Le Chaudron Chromatique” and recently contributed to the RPG works Dissident Whispers, Hivemind, and Retropunk.

Grandpa's FarmPrice: $6.00

Glassmakers' Fall / $2.00

Glassmakers' Fall
Publisher: Loreshaper Games
… And it came to pass in those days that the gods grew weary. The iniquities of humanity exceeded their patience, so they withdrew their grace from all of us and let the dead walk among the living.

Glassmakers' Fall is an apocalyptic fantasy game I made to tie into my serial novel Aspects of Sand.

It's a zombie apocalypse set in an ancient fantasy world, where the gods and mortals have been torn apart by the practice of dark magic.

The player characters are survivors trying to do what they can in the aftermath. Their goals may vary; perhaps they just want to find a safe place to ride out the end of the world, or maybe they seek to undo the curse the gods let fall on the land.

Either way, they face challenges from all corners: the undead are a lethal threat to the unwary, bandits and brigands take full advantage of the fall of the king's law, and even finding the necessities to survive in the deserts of Ehlil can be a test of its own.

System: Homebrew (custom d12-centered system)

Type: Stand-alone game

Genre: Storytelling. Fantasy, zombie apocalypse, horror (optional)

Mechanics: Light.

Intended Players: Game Master + 2-4 players.

Supplies needed: ~3 twelve-sided dice per player.

Setup time: 10-40 minutes

Session time: 2-3 hours

License: All Rights Reserved

Page Count: 14 (cover + 13)

Glassmakers' FallPrice: $2.00

GHOST RPG - Quickstart Rules / $1.00

GHOST RPG - Quickstart Rules
Publisher: Dice Doctor Games

GHOST RPG - THE PARANORMAL CASES OF THE FBI (QUICKSTART RULES)

In this rules-light tabletop roleplaying game, you are FBI agents of the GHOST unit, investigating anomalies and keeping their existence secret from the public. 

These quickstart rules are all that you need as a player to play the game and make characters. The full edition, also available here, contains a large GM section and a first case.


The world you know is a lie. Deep down you’ve known for years, saw something you cannot explain. The Truth? It is all real. Anomalies, the Paranormal, all of it. 

Welcome to GHOST the Ghostly Hazard and Oddity Strike Team the former Men-in-Black. Your Mission? To hunt the nightmares, contain the anomalies and all information about them, so people can continue to sleep safely. 

GHOST RPG - Quickstart RulesPrice: $1.00

Super Detention Club / $2.00

Super Detention Club
Publisher: Orpheus Press

Super Detention Club! An 80's RPG to play with friends.

You're a superhero in training, waiting for the call to save the world. You're also a high school senior in detention on the Saturday before graduation, but you've got more important things to do. How will you escape? Where will you go? Will you make unlikely friendships with the other seniors in super detention? Will you be the ones to save the day? 

This game is a one page RPG inspired by classic 80s teen movies, secret schools for superheroes, new wave music (which is old) and retrowave music (which is newer).

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Super Detention ClubPrice: $2.00

Glassmakers' Fall [Free]

Glassmakers' Fall [Free]:

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… And it came to pass in those days that the gods grew weary. The iniquities of humanity exceeded their patience, so they withdrew their grace from all of us and let the dead walk among the living.

Glassmakers' Fall is an apocalyptic fantasy game I made to tie into my serial novel Aspects of Sand and for the Apocalypse TTRPG Game Jam.

It's a zombie apocalypse set in an ancient fantasy world, where the gods and mortals have been torn apart by the practice of dark magic.

The player characters are survivors trying to do what they can in the aftermath. Their goals may vary; perhaps they just want to find a safe place to ride out the end of the world, or maybe they seek to undo the curse the gods let fall on the land.

Either way, they face challenges from all corners: the undead are a lethal threat to the unwary, bandits and brigands take full advantage of the fall of the king's law, and even finding the necessities to survive in the deserts of Ehlil can be a test of its own.

System: Homebrew (custom d12-centered system)

Type: Stand-alone game

Genre: Storytelling. Fantasy, zombie apocalypse, horror (optional)

Mechanics: Light.

Intended Players: Game Master + 2-4 players.

Supplies needed: ~3 twelve-sided dice per player.

Setup time: 10-40 minutes

Session time: 2-3 hours

License: All Rights Reserved

Page Count: 14 (cover + 13)

Broken Wilds [$10.69]

Broken Wilds [$10.69]:

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A lost child, a hidden princess, a woodwose, and wise witch wander wearily away from the only home they have ever known. The soothsayer hath read their wretched lot! 

These sad souls are ever damned to be unwanted vagabonds, removed from home, hearth, and civilization... but not before the mayor asks some little favor. You see there is an ancient evil recently arrived or newly awoken, just over in the nearby wood. They have asked that you all slay it or trick it back to sleep. 

Have you not any love for what had been your village? 

Will ye, nill ye, y'all are adventurers now! What other use could there be for those such as you?

About the Game

Player Character Types include Lost Child, Woodwose, Hearty Villager, Hidden Princess,  Wise Witch, and Aelf.

The game also features:

  •  Exploding/imploding d6 skill system.
  • Unique spells and magic system.
  • Quick, randomized starting equipment.
  • Armor as an additional overlay of hitpoints.
  • Advancement from accomplishing broad categorical goals such as:
    • Dueling to advance along the Bloody Path
    • Studying grimoires to advance along the Sideways Path
    • Defending another soul from violence to advance along the Stalwart Path
    • and many other paths and goals besides!
  • An introductory adventure.

Broken Wilds  is a fantasy ttrpg that I've been developing for 6+ years. It combines my love of the symbol-laden dream logic of fairytales and legends, interest in tedious material history, and lifelong sense of nonbelonging and isolation into a strange, sad RPG.  Basically, it's everything I wanted Fantasy TTRPGs.

It's  also not necessarily "Finished" or whatever --projects like this kinda never are. However, it's very much a complete game. It even includes an introductory adventure, The White Eyes of Aspenbloom.

I've elected to use Google Docs to release this game. I've been honing Broken Wild's gdoc so I can use as a table reference for a few years now. With the Outline feature, it's very quick to navigate, and I have no trouble viewing it on my phone. Eventually it occurred to me that this was perhaps actually an excellent way to release a core game.

...but just in case that's an issue for anyone, I've also released a very bare bones pdf.

Addendum: now that I know gdocs allows alt text, I'll start adding that in as I have time!

In order to download this game you must purchase it at or above the minimum price of $10.69 USD. You will get access to the following files:

Support this game at or above a special price point to receive something exclusive.

if you can't afford this title, pay less for it or nothing at all to receive a community copy! Fuck a bunch of price barriers!!

Battle Century G Remastered [$14.99]

Battle Century G Remastered [$14.99]:

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Battle Century G Remastered is the definitive edition of the game, combining the contents of Battle Century G and Battle Century Z then improving upon them for a cinematic action experience in the style of mecha anime & videogames.

Express your creativity without mechanical restrictions. The game is effects-based, so how you do something does not matter as much as what you do. And what you do is pilot a kickass Mecha, command a badass Battleship, or ride a terrifying Kaiju.

Employ tactics and teamwork to defeat your enemies. Enemies in Battle Century G are powerful, you'll have to adapt on the fly to their weapons and schemes, watch each other's backs with your allies to ensure no one gets shot down, and employ synchronized combination attacks to defeat superbosses.

Explore a solarpunk future. The setting included in this book presents an environmentalist, inclusive and transhumanist society opposing an industrialist empire with the looming threat of kaiju mechabeasts on the horizon. It is inspired by the likes of Turn A GundamNausicaa of the Valley of the WindDune and Sid Meier's Alpha Centauri.

IN THIS BOOK YOU WILL FIND
  •  Player Characters that come out of Character Creation being on par with the protagonist of an anime series.
  • Fast paced combat that usually ends in three to five turns with no more than one roll per turn. 
  • An empowering combat system that let you decide when you're going to have your big cool moment instead of being at the whims of the dice. 
  • Balanced PC options to keep all players at a comparable power level.
  • Setting-agnostic mechanics that can function in any kind of mecha game and are easily reskinned to other genres, from magical girls to tokusatsu heroes.
  • Super robot action that lets you punch mountains so hard they explode and shoot your enemies into the sun.
  • Alternate rules modules to tweak the game to your liking, ranging from custom weapons to corruption mechanics.
  • Over 50 premade PC and NPC builds that include playing advice to save you time as a GM or regular player.
  • An anarchist, environmentalist, transhumanist society with the benefits and problems that invites.
  • Transhuman themes and character options, from hair of a leafy green color that absorbs sunlight to changing your biological sex at will.

Battle Century G Remastered is a game best suited for 3-5 players plus a GM.

In order to download this Tabletop RPG you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:

Head Trip [Free]

Head Trip [Free]:

Head Trip is a game for four of five players that can be played with two standard decks of playing cards. There are two ways to play the game.The first way to play is as a four-player competitive card game. During the game, each player will portray one aspect of the personality of a teenage boy named Bobby. Only one aspect can control Bobby's actions at any given time, so the players will have to compete for control as he faces a series of challenges.

The second way to play is as a five-player semi-cooperative roleplaying game. During the game, four of the players play as in the four-player competitive card game. The fifth player, however, will play as the Headmaster. The Headmaster's job is to provide narrative context for everything that happens in the game by working with the other players to tell as story about Bobby's experiences.

 Inspirations

  • Cranium Command: A theme park attraction that was presented in the Wonders of Life pavilion at Walt Disney World Resort's EPCOT theme park from 1989 - 2007.
  • Herman's Head: A television show that aired on the Fox television network from 1991 - 1994.
  • Inside Out: A feature-length animated film created by Pixar that was released in 2015. 
  • Everyone is John: A humorous, competitive roleplaying game created by Michael B. Sullivan in 2002.
Download NowName your own price

Click download now to get access to the following files:

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A Simple Walk in the Woods [Free]

A Simple Walk in the Woods [Free]:

You (or you and a friend) decided to go for a stroll through the woods one sunny, autumn day. You have heard of rumors of the forest being…odd but you brush them off as nonsense children and elders like to talk about in their boredom. After a few hours, you feel a sense of drowsiness and decide to take a nap next to a large oak tree that sits in a small clearing. You are suddenly awakened to find yourself still under the tree, but the sun has set. The full moon shining brightly, illuminating the forest in a brilliant light. As you look around, you find yourself unsure of where you came from, the pathway to the tree you took earlier is gone too!

Utterly lost, you have no choice but to walk through the woods in the middle of the night to find a way out. 

Inspired by Within the House. Created by Christine Prevas (please go and try their game, it’s amazing)

TTRPG GM-Less, Journaling Adventure for Solo Play or Two People

For the Finally Finish Something 2022 Game Jam

This is an experiential TTRPG (Tabletop Role Playing game) as I want to make games that inspire writers and assist in plot prompts. So please let me know your thoughts and places where I could make improvements for other games.

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